Magical means of transportation between disconnected chambers in the first
Knightmare gamebook, often known as
Can You Beat The Challenge?. Its most detailed description is in passage 57:
'As you reach the threshold, a Giant Hand seizes you and hurls you through the darkness into the next chamber of the dungeon ... merely walking from one to another is not always possible ... Disconcerting at first, but you will get used to it.'
Although this was never recreated on Knightmare itself, gigantic hands did appear from time to time.
Mogdred reached one toward
dungeoneer Christopher of
Team 3 of Series 2, though he managed to escape down the Level 2
wellway.
Lord Fear, by dipping his hand into the
Pool of Veracity, was able to manifest it within the Dungeon in giant form. He tried to grab
Matt of
Team 1 of Series 6 this way. He also attempted this with
Team 3 of Series 6, who were able to thwart him by using a
gauntlet to summon a giant gloved hand that restrained Lord Fear's.
Massive mitts also featured in one of the more surreal parts of the
Series 6-8 opening sequence, pulling the dungeoneer into a wall past which he was falling.
In short, if you were a Knightmare fan, or a mid-1990s National Lottery winner, or both if you were insanely lucky, you'll have felt the influence of the giant hand.
For extra kicks, see the
Lexicon entry on the
giant foot.
[Earlier version: 2010-08-01 20:31:03]
Provided By:
David, 2012-09-28 17:22:28